Game 3 – Later Crusader vs Later Crusader, Graeme and Rob
Mid table now sees us draw another Crusader army. Their army was similar to ours (no surprise), differing only by having no Military order knights and a Syrian Ally rather than an Armenian one. The Syrians bought some light horse and Cavalry lancers and some light foot.
The enemy Crusader army was
- 3 BG of Knights
- 4 BG of Spear
- 1 BG of Crossbowmen
- 1 Syrian lancer
- 2-3 BG of horse archers
- 1-2 BG of light foot bow
The terrain was minimal and played little part in the game. We had a single wood on our right flank (upon which we anchored), there was a piece of uneven ground on our far left that made a little contribution. We had won the PBI roll off and got to deploy last. Which was of little importance as troops lined up and looked to be matched off… an advantage we did have was to deploy all of our crossbowmen on the open left flank, this was opposed by the Syrian ally, so was good for us, we should win that shooting war. Our right flank was spears up against the wood (with our light foot deployed within)
Both armies trundle forward. The Syrians did advance which was somewhat surprising, I was anticipating a mass redeployment when faced by so many shooters. I guess they didn’t want a hanging flank, and there weren’t many gaps for them to fill anyway.
In this first phase the shooting went in our favour. The Crossbowmen advanced ( Skirmishers can only prevent march moves with 4” in these new rules) shifting to allow Knights to pass through the ranks. The Syrian cavalry was in a quandary it could face off our Knights, who would be slightly better, or retreat for a better opportunity. The problem with allied troops is that you only get one general, and with some light horse getting peppered with crossbow bolts his influence was being stretched. The Syrian cavalry sought the table edge to avoid being overlapped on both sides, and thus faced the Crusading Knights rather than trying to a juicier charge on the crossbowmen.
This charge duly occurred and is it when bad for the Arab cavalry. The ‘knightly’ lance giving the Crusaders a POA. The Syrian soon lost a base and disrupted. The horse archers were wavering , with the Syrian general committed to the heavy cavalry fight he could no longer influence the other units in line of command. The Syrian lancers soon broke and that freed up that whole flank. The crossbowmen could start to wheel inwards and we had rampant Knights sweeping down round the left flank. All good so far…
On the right there was a big of a standoff. We had 2 units of spear faced by 1 unit of spear and the crossbowmen , with both sides having some Knights in reserve. The opposing crusader were bringing more foot up to support the fight so it would be in our advantage to press on. We did have a better defence as we had 2 Bgs of LF in the wood which could pop out unopposed and shoot the mounted in reserve. The thought of the crossbowmen facing armoured spear was too much though and we got in a charge. The crossbowmen crumbled and dropped to fragmented. At the same time the 2 Bgs of knights classed, and we go the better of them. They lost a base and disrupted. That phase couldn’t have gone any better … and then it all went wrong.
The fragmented crossbowmen who were then down to 3-4 dice needing 5’s beat our armoured spear (6 dice needing 4’s), not once but three times on the trot. Each time we lost a base as a result on the penultimate bound we did win against the fragmented troops (who with no general nearby couldn’t rally for the previous 2 rounds) but they threw 11 on the dice just enough to save them. Ignominiously the next turn they beat us again and we lost the 4th base (to auto break our 8 man spear unit).
While this was going on the Knights next to them had a change in fortune too. After being 8 dice vs 4 dice up, they lost that fight (both sides needing 4’s re-rolling 1&2s ) .. to cap it off our general was killed, and our knights dropped to disrupted. To add insult to injury the enemy crusaders rallied. But the jig was up… Our knights broke, next to the routing spears. The pursing knights bounded into camp. We were haemorrhaging points on this flank now.
One our winning left flank , the Syrian thought better of it and started beating a retreat across the back of the table. Our crossbowmen were in pursuit, but would have no chance to catch. The flank was open a revealing some enemy knights. Who rather than being shot, advanced to be intercepted by a BG of our spear. The knights options were limited and ended up charging the steady armoured spear, not normally recommended. However, fortune was on their side and they beat the spear who duly dropped to disrupted. 2 more turns later and the spear were broken. In the centre some more spearmen fought (against other spearmen), but it was for naught. We did some success and broke some spear and knights, but our attrition points were too high and our army broke.
Certainly in this game the luck we had in the first game was cancelled out! We accrued 7 points in that game, which wasn’t too bad considering such a terrible set of events.