Game 2 Bob and Peter – Hungarian.
After our perfect start things would get more difficult. The draw proved this. This is one of those armies that we couldn’t catch, and really they would have to throw the game away for us to get anything out of it.
The Hungarian army composed of
The Hungarians has +4 PBI and won the roll off (no surprise), but gave the initiative away. This allowed us to pick Hilly and clutter the table for difficult going. With no open spaces they too were forced to add a couple bits of lesser going. On our left flank it was cluttered with a forest followed by a marsh, adjoining to the base table edge was a bit of uneven ground. There was about a 1’ of space to the left of that (which we weren’t going to touch). With this barrier running parallel to the side edge we had narrowed the table to about 4.5’ , which we could cover. The deployment followed the plan. Fronted by the spears and with the KN in reserve. We had a couple of KN deployed on the far right to fill the table to the edge. Our plan was simple, we’d have to wait this out a and see what developed. There was no point in trying to try the table push. It never works, and you end with a lot of hard work with a few BGs fleeing off the back edge.
The Hungarians had a wing of light horse and light foot in the open space to the left, with the foot going through the difficult. In response we’d got 1 BG of crossbowmen and some Knights in reserve. The spears were close to the wood , but I wasn’t too bothered about the shooting. Hitting on 5’s on a unit of 8, with general and rear support. We should be able to take this all day.
In the centre was the Hungarian heavy horse archers and some more light shooters. Not so much to bother though. If we could prevent the ‘ganging up’ on the ends we should be ok. On the right they had deployed 1 BG of KN and 1 BG of lancers and some light horse. Our flank looked a bit hanging. But we had 2 BGs of Knights to fill that gap. If we could lure them into coming around, there was at least something we could fight.
The game began with the Hungarians trying for a double envelopment. As we weren’t going far that suited us. Getting the terrain was far more important that getting 1st go to us.
Our left would be bit fraught. We had 8 based of crossbowmen to fend of 12 bases of light horse. The uneven ground meant that at least if they fancied a charge we wouldn’t be in the open. It was tight, but not terrible.
In the centre it would be a none event, cavalry closed and there was shooting across the front. While there wasn’t a lot we could do about it, it should’t hurt us as they were diluting their firepower across a lot of targets.
On the right the Hungarians lancers fancied their chances and marched around that way. Our knights in response meandered that way (looking busy), we didn’t want it to look obvious as we did have a advantage there.
For the large part of the game all the shooting was desultory . From the left the crossbowmen held on valiantly. The spears weren’t bothered. On the right flanks things were more interesting. The Hungarian lancers had got too close. The Crusader knights had come across and were now facing them off. Realising that their cavalry lancers would be disadvantaged they tried to get away. Buy a few poor dice throws and some crossbowmen acting a bait kept them close. The first combats was a knightly charge. Both side being superior lancer knights (with a general in tow). It would be even factors. In the first impact we knocked a based from them, so it was all looking up. However, that battle group then lead a charmed existence from that point on. Our other knights caught the Hungarian cavalry lancers and swept them aside (hurrah some points). With the other combat going in our favour things started looking up. It might mean we’d had 2 BG of knights and some crossbowmen running free on the one flank. However, fate had other ideas. The next turn the 3 bases of Hungarian knights killed the crusader sub general. They also disrupted and knocked a base off our battle group. So in one fell swoop we had gone from 8 dice re-rolling 1 & 2 s to 4 dice re-rolling 1s (vs 6 dice , re-rolling 1 & 2s) They then beat us again the next turn and then again in the following turn. Our units broke when it lost its penultimate base. This same unit turned 180 and then headed towards the other BG of knights and crossbow. As we had advanced , while they pursued the gap was large but as they had now moved light horse in front of us (which were uncatchable) we too did a 180 and turned toward the Hungarians. This 3 base units then beat our other BG of knights (who were untouched, 4 bases) ,and then the crossbowmen (8 bases) for no loss. So we has lost 6 attrition points. Now we were the ones with the hanging flank. Elsewhere things were looking bad, we had lost the camp to skulking light horse (no surprise). We had run out of things to fight.
The crossbowmen on the left were finally feeling the worse of the exchange with the more numerous light horse. They were resorting to charging the light horse to at least alleviate alternate bounds of shooting. But like hyenas the Hungarian light horse would flee, but come back and pepper us again. If we had 2 BGs of crossbowmen things would have been fine. It was just a little bit too much for one unit to take.
In the centre I made a rash move to try and catch 1 BG of light foot archers , by charging it with 2 of our light foot. We had more bases , but we lost the impact and one unit disrupted and lost a base. They soon broke, we were then outnumbered and time for the other archers was soon up.
We were teetering on the army break and were looking for some avenue to get some more points. There were none. In the centre, where out spear had advanced, the opposing knights and cavalry (who had been spectators all game), and tuned 90 and headed to the safety of the corner.
Finally the crossbowmen broke and it was the end for the Crusaders. While we has been unlucky on our right flanks, at best we would have had another BG. To counter this their shooting had been poor and we might have broken an hour earlier with better shooting dice.
Against the grit and air armies we don’t have much of a chance, and this had proven that point. The Hungarians who were at home going forward as well as back could pick and choose were they wanted the battle to be. We could only respond and get what we could. In the end it was a 1-24 against. A grim game, but given that ~20% of the fielded armies would be of this type, one that we might find ourselves facing again.