MeG – Aztec vs Purépecha AAR

With the Meso American lists just coming out and Dene rebasing his collection it seemed like a good idea to have a go at some Aztec warfare in MeG. So, as a showcase and demo combined, the opposing sides were Aztec vs Purépecha Empire. The lists were as follows.

The pre battle was not really of importance. Both armies are predominately loose foot. The Purépecha Empire have a regular command structure, so have more options to manoeuvre , but rely on shooting. The Aztecs are instinctive, but with formed troops so are reasonable able to counter any tricksy out manoeuvre. Being professional the Purépecha really had the control of the PB phase, however with 8 cards chose to hang onto the best the scouting phase . The Aztecs with 5 had no choice and actually got to move away from the chosen dense coastline and the battle took place on an open ‘plain’ in Mexico.

With a might 1 Aztec scouting card vs Purépecha 2 , the Aztecs – who while attacking – were out-scouted by 60% so 8 Ugs were deployed. It was a simple but brutal plan. The Aztec centre had the 4 big blocks of 9 mixed groups of Military order, Priest with Calpolli bringing up the rear. This was a solid chunk of the centre of the board. With some age wisdom, a thin line of expendable skirmishers were deployed across the whole of the front line to protect the more best (and most vulnerable) base form the long range shooting from the Purépecha.

The Purépecha faced this off with their own best fighting troops , 2 TuGs of Best Tiacham (Superior Dev Chargers) , Otomi (avg Dev Chargers), and the hastily raised Tiacham (Avg Dev Charger – but unprotected). Flanked on both side by stodgy archers , the Purépecha were actually far more numerous. But the the table was creaking by the amount of warrior on both sides.

The game has no subtly. Both armies lumbered towards each other. It is a testimony to the rules that the different period have a very different feel within the same rules framework. None of the free-wheeling charging lancers or horse archery here. The subtly of if these armies is all about the various troops types in the battle line. The Aztecs have the most ‘complex’ TuGs that MeG allows with 3 types. With a central base of exceptional Cuachque or Warrior priests who are a devastating charger types, flanks by Military order suit wearers – who are superior , melee experts with a shoot and charge with their darts. The rear ranks are composed of lesser Calpolli. The ideal plan being lead with the Priests trying to get the shatter , which then boosts the suits wearers either side. A protracted melee denuding the best front rank would mean that the lesser troops would be exposed and whole group would likely fall. The Purépecha have similar formations with the city archers having a ‘thin crust’ of superior shielded archers, before the soft under belly of unprotected troops at the rear.

The armies clashed. The dice dictated that the shooting was rather lack lustre, and the charge even more so , with 20+ devastating charge across the board 1 single shatter was achieved! and that was on the end of a file!

Some Aztec Calpoli on the flank did break from resulting arrow fire, followed by a base for base trade off between 2 rate troops. However the centre was grim for the Purépecha. With a spectacular fail in the charge the hastily raised braves were no match for the Aztec military order. (average , unprotected vs Superior , protected , melee expert … a white vs red fight was only going to end one way!

When time was called the score ended up as 8 vs 4 in favour of the Aztecs. We had played slowly taking through all the interactions , but given more time it was like for an Aztec triumph.

Interesting, along aside the dark ages battles , these games have a lot of flavour. The complexity is at the micro level in careful selection of the fights , and critical turn phases. These games are IMHO the hardest in MeG , and will take longer! Probably the armies could’ve been smaller, but BAD wargamer megalomania had to get all the toys on the table.

Squarebashing Day 2018

Squarebashing 2018 is to be held on Saturday 23rd June 2018, at Battlefieldhobbies in Daventry.

It will be a team event (entries permitting). The armies are divided into 2 Pools. In each team – one player plays allies, the other central powers. I have added forces from the Russian Civil War that are dated 1918+. I have added 2 neutral armies that can be fielded on the either side. Game pairings will ‘historical’ were possible, and avoid ‘same club’ where possible

The lists and statuses are

There will be 2 games, Team against Team (Allies vs Central Powers). For each game the sum of each team score will be added to the team total. The army points are 620pts (standard game)

To encourage using under valued armies the sum total of army rating will be deducted from final score.

The terrain will be pre set , other than that, its RAW. You have the option to use the ‘Rays Stick’ method for countdown to battle. There will be no trench, canal or fort games. All painted figures please, we want it to look nice!

Any questions can be raised to me at or via the RFCM forum

Tickets can be purchased using here]

Can you please purchase tickets promptly , just so the venue has an idea on the lunch requirements.

Tickets: £12.50 including lunch

Date: Saturday 23rd June 2018

Battlefield Hobbies
17 Brunel Close
NN11 8BR

Event Schedule
09.00-09.25 – Players arrive, welcome.
09:30-12.30 – Games One.
12.30-13:30 – Buffet lunch supplied.
13.30-16.30 – Game Two


24th & 25th February 2018

      Meadowside Leisure Centre, High Street,
Burton upon Trent, DE14 1TL

You are invited to come and join in our 23rd annual competition weekend and play one of the following;

DBMM Doubles
500 points any book 476-1071AD.

£34.00 per team.

FOG Ancients Doubles
900 points. Version 3, any list from book 1

£34.00 per team.

Art De La Guerre Doubles
350 points any book 1000AD—1250AD.
No Heavy Knights allowed.
Rules and table size as per 300 point game

£34.00 per team.

Mortem et Gloriam Doubles
12000 points any list 500BC—500AD.

£34.00 per team.

FOG Renaissance Doubles
900 points any book 1660AD—1698AD.

£34.00 per team.

We will use the amended rules and points as published on the Slitherine forum and our website.
Any heavy artillery used must be the first battlegroup(s) deployed, followed immediately by any medium artillery used.


Entries and lists for all competitions to

Cheques payable to BURTON AND DISTRICT DBM

To Dene Green

19 Rosecroft Gardens
DE11 9AF

Registration from 8.30am
Games on both days are 9.30am—1.00pm
and 2.00pm—5.30pm

See our website

The size of the venue means we can accommodate 64 teams, please book early to avoid disappointment.

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