Lurkio DBA v3 Armies added to the website

I’ve added the following DBA v3 packs to the website

CHA03- DBA v3 Chimu Imperial Army 1350-1480AD
CHA04- DBA v3 Coastal Peruvian Army 1350-1490AD
EBA03 – DBA v3 Early Byzantine Army 493-544AD
EBA04 – DBA v3 Early Byzantine Army 545-578AD
HUA03 – DBA v3 Attila’s army 433-453AD
HUA04 – DBA v3 Other Hunnic Armies 374-558AD
INA03 – DBA v3 Inca Imperial Army 1438-1534AD
LMA01 – DBA v3 Later Moorish 25-696AD
MPA02- DBA v3 Other Mapuche 1461-1552AD
MPA03- DBA v3 Araucanians 1461-1552AD
SPA03 – DBA v3 Sassanid Persian 220-224AD
SPA04 – DBA v3 Sassanid Persian 225-493AD
SPA05 – DBA v3 Sassanid Persian 494-651AD
SRA02 – DBA v3 II/81a Sub Roman British
SRA03 – DBA v3 II/81b Sub Roman British
SRA04 – DBA v3 II/81c Sub Roman British
VGA05 – DBA v3 Italian Ostrogothic 493-561AD

please take a look if you interested

DBA v3 Armies link

Britcon Game 6 – Japanese

Game 6 – Japanese – Lynnette

So last game saw me on table 4. A good result here would probably get me somewhere near the top. Lynette hails from the same club as I, and I have fought with and against her Samurai many times. I knew cavalry weren’t a problem or artillery. So that was something to be grateful for. I just had to come up with a plan against the heavily armoured spearmen! I ran through a few scenarios, and my main plan would be get the spearmen no counting as ‘steady’ meaning giving them a case of disorder. This would allow my sword POA to count.  I’d be up in the impact and level in the melee. The Samurai are not shock so would not be able to break off from me but I would should anything go wrong. As I could shoot and the Japanese not, then the Samurai would have to charge me, giving me a turn to break off and rally should the plan got south. Sounded reasonable! So, woods again!

With the benefit of hindsight I should gone for Agricultural, the enclosed fields that would have given me would give me ‘protection’ against the spearmen (meaning they wouldn’t count the spear POA), without getting any disorder!


The terrain ended up looking familiar with bit woods on the flanks with a 1m section of clear ground in the centre. There was a lot to play for here as a good result for either of use might result in a podium finish.game6_2

There was a bit of desultory skirmishing on both flanks, but nothing to write home about. The main event would be in the centre. On either flanks I had highlanders in wood slightly in advance hoping to win there and envelop the Samurai. However, the Samurai hadn’t read this plan.

The line advanced to 6” and shooting. But shooting at armoured opponents (needing 5’s ) resulted in very little effect. It did, however, have the effect of lighting the blue touch paper. So

  • Samurai closed to 4”
  • Scots closed to 3” to get close range shooting
  • Samurai charged. I had knocked off a few bases

I was unusual having someone do to me what I had been doing to everyone else all weekend!


The lines clashed. In the impact the Scots had the upper hand (as you would expect), but none of the Samurai failed their COH tests L. Then it was grim, I did have some places where base loses had denuded the back rank of the spearmen so we’d be on level. But I had a lot where I needed 5’s game6_3

Every unit in my centre had a general in tow, or was superior. The Samurai were mostly superior also. (with some elites thrown in !) game6_5

The way the lines fell meant we had 1 massive scrum , where most units were fighting multiple units. We only had a couple of 1 on 1s

On the flanks things weren’t going too well either. In one wood fighting against average bowmen (against whom I was +POA) and average spearmen (against whom I was level). I kept losing bases, for no effect. On the opposite flanks 2 spearmen BGs against 2 highlander BGs. I fragmented 1 spear unit, but after doing so could not inflict another on it for the remainder of the game. They stayed for so long Japanese cavalry marched thought the wood (yes that’s right at 1” a turn), and charged my flank to rout me … the spearmen still being fragmented! game6_6

In the end my troops started to disrupt and then break off. But even with a great commander would not rally. I had broken a couple of units but my casualties were mounting.

In the end time was called and I was 2 points off breaking. I had inflicted 6~ but on a far larger army , so it ended up as a 4-16 or therebouts. Another turn would have secured Lynette the win though (with a +5) which would have pushed her top four.

Overall a great competition. I enjoyed the Jacobites. Certainly they have frailties, and I never came across a big cavalry army. Also winning the PBI roll off helped immensely being able to pick big bits of terrain and avoid ‘tricksy’ open spaces. In the final rankings I came 8th , which I think isn’t too bad with a weak army

Britcon Game 5 – Anglo Dutch

Game 5 – Anglo Dutch – Ray

Sunday morning and faced with mid table mediocrity ( which actually was better than I was anticipating) facing Ray and his Anglo Dutch. Rey had picked the army of Flanders and not Ireland. So instead of increased Danes he had drafted in some Swedes.


Again woodland, and both flanks seemed secure with woods, although I knew Ray wouldn’t have much cavalry. His army is well known to me and offered few surprises. 3 guard units, 2 Danes (1 superior), 2 Swedish , 8 dragoons and 1 unit of rubbish cavalry & 2 compulsory line units and 1 BG of medium Art. They were all arrayed in a line across the table.


The Scots advance echeloning back on the left.


Ray faced the quandary of long range shooting where he was no better off, or closing to short , delivering the volley and receiving the charge. He chose the former, but the canny Scots closed to just outside 3” where they could charge at a point that suited then while still being al long range for musket fire. After realising this Ray had little choice to close to 3” and hope. The resulting fire was desultory. A few bases were lost but with a great commander and rear support then it was unlikely that morale would falter. game5_3

The Scots delivered their glorious charge in good order. It was broadly successful, and over the next couple of bounds then the core of the Anglo Dutch left flank and centre crumpled. One guard unit put up a valiant fight and routed the highlanders in front of it. These then threatened the Irish that had been trying to help secure this flank. However, with a few big accrued on the left flanks the Williamites threw in the towel. game5_5

20-5 to the Jacobites. A game were they had read the plan. This game was not plagued with swinging dice results and was and was an easy/pleasant Sunday morning start.

Britcon Game 4 – Later Imperial Spanish

Game 4 – Later Imperial Spanish – Richard B S

I had originally planned to miss the Saturday night game as it is a bit of a killer. However, it seemed that most people were playing all 6 games, so with a bit of reconsideration I decided to play.


The draw wasn’t great Spanish, the good (ex)Dr’s list had maximised the good quality foot, and he had 7 superior Tercios (4&2), with 4 heavy guns and only 2 units of cavalry.

The Scots won the PBI (in fact I went on to win it all six times over the weekend), so stuck to woodland. Again dense woodland bisected the tables roughly into 2 halves.


RBS set up his Spanish in the clear corner. The Scots deployed in the wood. It seemed likely that we would face a uneventful game as he wasn’t coming in and crossing the plains into the guns wouldn’t be beneficial to my health, so we agreed a draw.


To pass the time we played it out and the Scots marched over the table to attack the Spanish positions.


After setting up a rather daunting ‘Picketts charge’ type deployment my decision to agree a draw was vindicated as the Scots were wiped out to a man for no loss to the Spanish.  Charging toward 4 heavy guns and 28 superior muskets is only going to end one way!

10-10 draw