Britcon game 6 – Batavians vs Later German – Sarmatized with Hun Allies.

Game 6  Brian with his Later German – Sarmatized with Hun Allies.
Last game of the tournament. Brian my opponent had used Barbarians a lot in the playtest was an expert in handling the hairy-ones. The Gothic element of the army was 1/2 charging lancer , 1/2 bowmen –  with a Hun ally of flexible horse archers. Being the last game and everyone being a bit tired and emotional we didn’t consider the terrain too much. It looked like it should suit me being in ‘dense’ terrain.
just when I hung onto goof cards thinking – this time I would outscout my opponent – no, Brian matches me card for card and has the temerity to trump me with the final green!
However Brian threw 3 6’s and removed half the terrain leaving a flat plain, on which his lancers stood,  between rough hill upon which his archers stood.Couldn’t have got any better. The Batavian loose foot were now getting used to standing in the open facing charging lancers and resigned themselves for a early bath.
line ’em up – as Barker intended
The armies lined up centrally and both sides moved forwards! The cashed was soon forthcoming. On the side with the Huns they fell back peppering the chasing barbarians in their wake for desultory effect.
Huns Skirmish while Sarmatians charge in
The Sarmatian style lancers charged in . The impact was not so bad. The lancers were up, but Brian  could not get his ’s’ shatter results where it could cascade down the line. The Batavians held, with a few base losses, but they had also inflicted losses on the cavalry lancers. Being in much smaller blocks, it looks like we might yet attrit our way to victory.  However, in the ensuing melee the dice turned from being less that average to red hot for Brian, and with largely even fights the cavalry broken through and destroyed 4 units of Batavian foot in short order.
This rocked the army and enemy cavalry was running amok being the lines. The camp was up for grabs.  There was one  desperate chance with the Chatti cavalry  to regain some pride, as the cavalry that had broke through was worse for wear, and the luckily they broke those units. However in a brilliant display of using charging cavalry, while the Chatti were finishing off the lancers, one TuG turned 90 and advanced to the rear. The following there was nothing that could be done. The lancers charged the rear. The factors were nasty +3 for rear, +2 for charging lancers.. The first round killed a base , got the shatter, so the next file was +7  so 2 red dice (the best) , vs 1 black dice (the worst) … the 1st Chatti units broke, the angle meant that the lancers broke through and hit the next Chatti in the rear and did exactly the same !! Good night vienna
15-4 to the the Later Germans
So that concludes my documentary on how to lose a competition. If not bottom, I suspect I was close ! Good fun , but my army design had some serious flaws that need examination

Britcon game 5 – Batavians vs Greco Bactrian

Game 5 Leslie with his  Greco Bactrian

This was an interesting game, against an army type that I had not faced before. The army was professional with a floating commander in chief issuing orders from the rear. The army was a mash-up of hellenistic pikemen and Xystophoroi and Iranian lancers and light horse archers. The pre game make it really difficult for the germans. they lost the initial roll-off for choice of attack/defence on the same dice. Forcing the Germans to attack into the plains. Having better generals (more cards) stopped the Germans trying to sneak towards any type of terrain. To make matters worse the Bactrians outscouted the Germans which  made them start deployment (normally the attacker deploys second), so with a billiard table to play on with two gentle hills in the far corners, it couldn’t get much worse.

The Germans deployed centrally – there was not much else they could do. I would hope to be wide and collapse in on the ended. The Greco-Bactrians obliging deployed pikes, elephants, cataphracts and charging lancers opposite. So, at least it would be stand up game and not one of wheeling. On the left there was 2 Batavian cavalry facing one charging companion type cavalry with elephants in close support. The right had warband screened off by skythians , being formed could shoot with reasonable impunity while the sluggish warband trundled forward.

The game was straightforward with no mincing. The germans has no other plan and the Greeks had the upper hand anyway! the lines crunched and the impact proved fruitless for the barbarians as pike supported by lancers had the advantage. There were quite a few casualties on both side but Leslie wisely stored his better cards to rally of hits off at the end of each turn, leaving the line looking intact.

The German lines are thinning while the Greeks shove on

Small recompense, but the Elephants did suffer some loses and the Batavian ‘poor’ skirmishers who were cowering at the rear had an opportunity to gain some glory and javelin’d the beasts to death (well inflicted the final wound the that finished them off)

One units of germans broke though the line, and flanked charged some Iranian lancers and destroyed the unit in one go. However it was all too little to late.

The Batavian centre broke, and with a few dribs and drabs the Germans capitulated.

15-7 to the Greco Bactrians

Britcon game 4 – Batavians vs Ancient British

Game 4 – Batavians vs Ancient British (played by Simon Hall) 

So here we are gain propping up the table. The two leviathans of wargaming heritage – Early Germans vs Ancient British – commanded not less that by the author himself!
Simon’s army was voluminous. Only a couple of fanatic TuGs, relying mainly on big blocks of Warrior (loose average types) and some larger chariots(6s) and Slingers(9s). Terrain was advantageous for neither side. The fact that there was a secure flank meant the both armies could reply right up to the table edge (of the secure side). As the securing terrain was woods, then the warriors of both armies would not be particularly impeded.
You can see the starting deal. Note that the Chatti Allies are played face up for the first turn. No coloured cards means unreliabilty.  So its unlikely that you will see many mediocre graded ally generals ! … or at you peril 🙂
The game was a demonstration of attrition. The big Brit blocks lined up and while the Batavians www generally ‘up’ in most fights, any sort of loses would be telling. Yet gain the superior 4s of noble cavalry were a weak link. One TuG of nobles did a sterling jobs while teetering on the edge of break (with 1.5 loses)
It was all pretty straight up with not much manoeuvring, and the smaller Batavian army was eroded away until it finally broke
15-3 to the Ancient Britons

Britcon game 3 – Batavians vs Republican Romans

Britcon game 3 – Mark with Republican Romans

Hang on! haven’t we just had this?  No, its another Romans army using the Xth lead by Caesar. This time it was Mark at the helm… and it was his birthday – so happy Birthday Mark!

This time the terrain was massively dense. There was secure flank with a river, and dense woodland – of both a difficult and rough variety – leaving only a narrow gap between the water and the trees. Just enough for the Romans to reply in, neat eh?
The sneaky barbarians would have none of it, and the Batavians being of the loose variety skulked en masse in the wood, lead by the talented Civilis , executing a swinging envelopment while the close order Chatti and Batavian cavalry stood in the open. Mark (Caesar) ’s plan was simple. March forward and fight what was our in front of him.
The enveloping nature of the game meant that the Romans were being teased apart. This army was different to the last in that while the core was all the crack legions. The other filler was in larger and therefore of less value to destroy. To win I would have to defeat the legions. The big swinging flank did come round, and the superiors Batavian nobles did face the weakest element of the line – that being average legion. However, their mad charge was not quiet so effective this time and the protracted melee would always favour the professional Romans.
Caesar was on the corner with the tenth, and they were charged frontally by Chatti warlord, flanked by Chatti warband and fighting Batavian noble horsemen. Every single base was fighting – in 2 directions. However, the quality difference was such that the Germans could not quite attrit them in time – or actually – not at all!
 
The Romans re-deployed some ambushing cavalry and they rode down some Batavian nobles, who were not having a good day. Some numidians light horse were routed as were another average legion on the left flank. But that was mutual destruction. The Germans cavalry while being good quality, I have being finding are the weakest link. Its not that they cannot fight. They can dish it out OK, but they cannot suffer any major casualties.
The Batavian broke. It has looked reasonable promising at the beginning. But resolutely the Romans had just stood firm, letting the barbarian troops dash themselves upon the ranks until the fight in them was gone. When they al just routed back in the dark wood to fight another day
The result was 15 – 3 to the Romans

Britcon Game 1 – Batavian Revolt vs Skythians

So Britcon 2016 starts and this year with a new system – Mortem et Gloriam. I have selected Civilis revolt, so the Batavians (Early Germans) and Chatti Allies (more early Germans). I’ve played this in DBM, FoG and now MeG, so it seemed appropriate. The army is a core or warband types, with some Roman deserters. So, in this they are Auxiliary types, who are flexible so can either be loose or close formation. The Batavians are ‘loose’ also, while the Chatti are also flexible. The only problem with tribal flexible is that once they are set at the start of the game there is no change between loose and close formation (a luxury afforded only to drilled troops)

My list is

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Game 1 – Bob using Skythians
I have played Bob earlier this week as a practice for Britcon, and on that occasion he was using Huns. So the Germans had a hard time corralling those light horsemen off the table. This time it was even worse. The Skythians, while their quality is not quite what the Huns is, they make up for in numeracy, and shooting prowess. The Scythian list is pretty simple, all average, flexible cavalry meaning they can either skirmish or form up. A trade off between tactical mobility and fire power. The game did not start well. I did win the roll off and chose to defend. However, the initiative cards lured my army away from its secure flanks, dense terrain location further and further into the open. Finally ending up on the plains – but with a secure flank. The terrain was simply the secure flanks and one piece of terrain that did fall centrally but had not bearing on the game at all.

The scouting phase was unkind to me also. 6 scouting cards vs 3, and an unlucky draw meant that I was 100% out scouted, meaning I had to reply my whole army before seeing any of the enemy

You can see here the brave germans have nothing facing them after they deploy

The game was one of pushing forward, to try and flee the light horsemen off the table. After seeing my deployment the Skythians weighted both wings, and also had a flank march, there was precious little directly in front of me.

The nomads turn up. This pictures is notable for the Chatti allies cards (1st turn allied cards are face up. If you get no colour cards they are unreliable

It didn’t look good. However, I endeavoured to make a game of it and pushed forward and tried to squeeze the edges of the table so that at least the German noble cavalry would have some bearing on the game. The Germans pushed forward , as did the Skyths. The game played out as I charges , the cavalry skirmished and shot. This shooting did not kill many bases, but the ’S’ (slow) results slowed my charges so that the advance across the table was slowed. Shooting did start taking effect and I lost bases here and there but by which time Civilis was a good 3’ across the table. The cracks, however, were starting to show.

The Noble cavalry did get into good charging opportunities, but being Superior Melee experts the units were small ( 4 bases) The more numerous Skythians has some good shooting and took a base off as the Germans charged, This meant they were always a base from breaking completely. As the ongoing melee continued – while being at a significant advantage it was never enough to break though while the attritional casualties that the Skythians inflicted were enough to break the Germans cavalry.

The table is devoid of troops in the centre as they retire to the entremities

The Batavians did make it to the Skythian camp, and generally the whole army – or what remained of it – was less than 30cm from the enemy table edge, when the Germans collapsed. In the end after a hard fought battle the Germans had destroyed a single base of the loss of their whole army – so a maximum loss 25-0

While it was disaster, the game was fun and it felt that the Batavians had a chance – even when all the cards were stacked against them

Britcon Game 6 – Japanese

Game 6 – Japanese – Lynnette

So last game saw me on table 4. A good result here would probably get me somewhere near the top. Lynette hails from the same club as I, and I have fought with and against her Samurai many times. I knew cavalry weren’t a problem or artillery. So that was something to be grateful for. I just had to come up with a plan against the heavily armoured spearmen! I ran through a few scenarios, and my main plan would be get the spearmen no counting as ‘steady’ meaning giving them a case of disorder. This would allow my sword POA to count.  I’d be up in the impact and level in the melee. The Samurai are not shock so would not be able to break off from me but I would should anything go wrong. As I could shoot and the Japanese not, then the Samurai would have to charge me, giving me a turn to break off and rally should the plan got south. Sounded reasonable! So, woods again!

With the benefit of hindsight I should gone for Agricultural, the enclosed fields that would have given me would give me ‘protection’ against the spearmen (meaning they wouldn’t count the spear POA), without getting any disorder!

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The terrain ended up looking familiar with bit woods on the flanks with a 1m section of clear ground in the centre. There was a lot to play for here as a good result for either of use might result in a podium finish.game6_2

There was a bit of desultory skirmishing on both flanks, but nothing to write home about. The main event would be in the centre. On either flanks I had highlanders in wood slightly in advance hoping to win there and envelop the Samurai. However, the Samurai hadn’t read this plan.

The line advanced to 6” and shooting. But shooting at armoured opponents (needing 5’s ) resulted in very little effect. It did, however, have the effect of lighting the blue touch paper. So

  • Samurai closed to 4”
  • Scots closed to 3” to get close range shooting
  • Samurai charged. I had knocked off a few bases

I was unusual having someone do to me what I had been doing to everyone else all weekend!

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The lines clashed. In the impact the Scots had the upper hand (as you would expect), but none of the Samurai failed their COH tests L. Then it was grim, I did have some places where base loses had denuded the back rank of the spearmen so we’d be on level. But I had a lot where I needed 5’s game6_3

Every unit in my centre had a general in tow, or was superior. The Samurai were mostly superior also. (with some elites thrown in !) game6_5

The way the lines fell meant we had 1 massive scrum , where most units were fighting multiple units. We only had a couple of 1 on 1s

On the flanks things weren’t going too well either. In one wood fighting against average bowmen (against whom I was +POA) and average spearmen (against whom I was level). I kept losing bases, for no effect. On the opposite flanks 2 spearmen BGs against 2 highlander BGs. I fragmented 1 spear unit, but after doing so could not inflict another on it for the remainder of the game. They stayed for so long Japanese cavalry marched thought the wood (yes that’s right at 1” a turn), and charged my flank to rout me … the spearmen still being fragmented! game6_6

In the end my troops started to disrupt and then break off. But even with a great commander would not rally. I had broken a couple of units but my casualties were mounting.

In the end time was called and I was 2 points off breaking. I had inflicted 6~ but on a far larger army , so it ended up as a 4-16 or therebouts. Another turn would have secured Lynette the win though (with a +5) which would have pushed her top four.

Overall a great competition. I enjoyed the Jacobites. Certainly they have frailties, and I never came across a big cavalry army. Also winning the PBI roll off helped immensely being able to pick big bits of terrain and avoid ‘tricksy’ open spaces. In the final rankings I came 8th , which I think isn’t too bad with a weak army

Britcon Game 5 – Anglo Dutch

Game 5 – Anglo Dutch – Ray

Sunday morning and faced with mid table mediocrity ( which actually was better than I was anticipating) facing Ray and his Anglo Dutch. Rey had picked the army of Flanders and not Ireland. So instead of increased Danes he had drafted in some Swedes.

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Again woodland, and both flanks seemed secure with woods, although I knew Ray wouldn’t have much cavalry. His army is well known to me and offered few surprises. 3 guard units, 2 Danes (1 superior), 2 Swedish , 8 dragoons and 1 unit of rubbish cavalry & 2 compulsory line units and 1 BG of medium Art. They were all arrayed in a line across the table.

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The Scots advance echeloning back on the left.

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Ray faced the quandary of long range shooting where he was no better off, or closing to short , delivering the volley and receiving the charge. He chose the former, but the canny Scots closed to just outside 3” where they could charge at a point that suited then while still being al long range for musket fire. After realising this Ray had little choice to close to 3” and hope. The resulting fire was desultory. A few bases were lost but with a great commander and rear support then it was unlikely that morale would falter. game5_3

The Scots delivered their glorious charge in good order. It was broadly successful, and over the next couple of bounds then the core of the Anglo Dutch left flank and centre crumpled. One guard unit put up a valiant fight and routed the highlanders in front of it. These then threatened the Irish that had been trying to help secure this flank. However, with a few big accrued on the left flanks the Williamites threw in the towel. game5_5

20-5 to the Jacobites. A game were they had read the plan. This game was not plagued with swinging dice results and was and was an easy/pleasant Sunday morning start.

Britcon Game 4 – Later Imperial Spanish

Game 4 – Later Imperial Spanish – Richard B S

I had originally planned to miss the Saturday night game as it is a bit of a killer. However, it seemed that most people were playing all 6 games, so with a bit of reconsideration I decided to play.

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The draw wasn’t great Spanish, the good (ex)Dr’s list had maximised the good quality foot, and he had 7 superior Tercios (4&2), with 4 heavy guns and only 2 units of cavalry.

The Scots won the PBI (in fact I went on to win it all six times over the weekend), so stuck to woodland. Again dense woodland bisected the tables roughly into 2 halves.

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RBS set up his Spanish in the clear corner. The Scots deployed in the wood. It seemed likely that we would face a uneventful game as he wasn’t coming in and crossing the plains into the guns wouldn’t be beneficial to my health, so we agreed a draw.

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To pass the time we played it out and the Scots marched over the table to attack the Spanish positions.

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After setting up a rather daunting ‘Picketts charge’ type deployment my decision to agree a draw was vindicated as the Scots were wiped out to a man for no loss to the Spanish.  Charging toward 4 heavy guns and 28 superior muskets is only going to end one way!

10-10 draw

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Britcon Game 3 – Later Royalists

Britcon Game 3 – Later Royalists, Martin V – T

Oh well, it had to happen. Looking at the list the compulsory 16 bases of cavalry gave me that sinking feeling. I hadn’t played Martin since the beta testing. I won the PBI and again picked woodland. Again it gave me a point on which to anchor. But I couldn’t really afford to be static as Martin could just pick his point and mount his best charge with the Cavaliers.

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Fortunately Martin was afraid of my army as I was of his!  His army only had 16 bases of mounted , of which 4 were average. They were nasty pistol /pistols types. I looked forward to – – POA in the impact and  – POA in the melee 🙁 The rest of this army was the usual 4 and 2s and some superior shot types (6 musket)

The game was cagey as neither side wanted to over commit, and the armies both rotated anticlockwise to turn the game sideways.

The pivotal event that made the game come alive was on the right flanks. 4 dragoons had tried to pin back the Lochiel skirmishers.  Fortune had seen the Scots cause 2 hits and the dragoons fail the test.  In the subsequent Scottish turn the LF closed and exchanged fire at close range. Again 2 hits… the dragoons then fragmented. Martin then tried to get them out of the soup, and retired them past a BG of Cavalry. However, the Scots again hit twice in a fortuitous series of dice rolls.  Not only that the Cavalry next to them took a hit – and rolled the ubiquitous 1!  This seemed to unlock this flank. The cavalry were only average and therefore only 1 base from destruction. The dragoons were broken. There was another cavalry BG, which was floating about (superior Pistols :-/) but there was only 1 BG and could possibly gang up with 2-3 Bgs of highlanders.

On the Scottish left flanks the Royalists had committed to a long march around the edge of the table to try and put pressure on that flank.

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The centres closed the Scots again got the upper hand at the shooting. The Royalist centre started to collapse, a highland charge and 2 pike and shot units were off. However, the broken dragoons then rallied.  The game bogged down a little. The P&S units that were broken in the centre also rallied, but the Average Cavalier BG had been shot to death. Their superior compatriots had mounted a charge into some better quality highlanders , but had bogged.

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In a final desperate action I committed highlanders to fights they couldn’t win to avoid interception of charge where they could! The crowning moment was Dundee dragoons (Superior pistol/pistol) with general got a charge of against some unprotected musketeers in the open.  On a ++ POA they needed threes, re-rolling 1 & 2s  … they managed to get 1 hit. The musketeers threw 4 5’s and with the death roll on a 1 the Scottish cavalry ‘popped’

The game then timed out. It ended up at a 9-11  against , so a close draw. Given another hour I could see the Jacobites routing though!

 

 

Britcon Game 2 – Later Savoyard

Britcon Game 2 – Later Savoyard, Simon L- M

Saturday morning heralded a much better draw. Savoyard was just the sort of draw I was hoping for, lots of infantry where I could stuck into. I won the PBI ,again, and stuck to the plan – woodland. Large woods scattered across the table and gave me what I hoped would be a safe route across the table.game2_2

It was looking favourable. Simon’s army was mini-maxed on the foot. Minimum horse (1 BG of AVG), and about 10 BGs of foot, mostly 5&1s with a couple of ‘superior’ and German types (with bayonet). Even his artillery was light so would have no effect on the game.

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The game couldn’t have started better , both sides closed. I’d echeloned back on my left wing and Savoyards marching by division to close that gap. Again the shooting at long range wasn’t as effective as my opponent would like. With a Regimental gun each BG was only putting out 3 shots. Giving that there were ‘gaps’ between each regiment they were receiving either 3 or 4 in return.

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In the vanguard of the Savoyard attack was some Superior guards (6 with a bayonet). They took a pummelling and lose 2 bases. Then, in trying to redress his ranks by contracting, to allow some more troops through, he strayed just to within 4” of some highlanders. On that very turn the shooting resulted in a test that caused him to drop. The Highlanders charged, it wasn’t a great match up as they were only average, but the charge allowed them to set forward into an average pike and shot behind. The impact was splendid and the guards dropped, as did the average boys behind. In the melee both Savoyards lost causing the guards to break. This break cascades to the average troops behind , who also broke. During the rout , as troops were queued up behind they too were burst through, including the Savoyard cavalry. In the following Savoyard turn the cavalry lost impact against pursuing highlanders and lost a base. They then too quickly broke. The whole of the Savoyard left flanks was falling apart as a result of one charge. game2_4

More troops go involved and soon the Scots had taken 10 out of the required 13~ attrition points to win the game, for no loss.

However, to use the adage ‘game of two halves’. The tide was turning the Savoyards where starting to overwhelm the Scottish left where they had a numerical advantage. The breakthrough in the centre had stalled somewhat with the key unit fragmenting (it had just become too isolated, in its ‘warrior’ pursuit). The Scottish attrition points started to mount up.

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An hour later the Scots broke, unable to get the last few points needed! I was genuinely surprised at that result. The first hour couldn’t get any better and I was assuming that all that all that would be need would be a mop up exercise. But the Savoyard held on. The excess of spare units had started to tell, and the small BG count of the Scots would be telling.

I think both my opponent and I were surprised when the Scottish army broke.

The final result was 9-16, so we had taken 90% of the Savoyards in a very bloody battle. After the event this ‘glorious charge’ was definitely my favourite of the weekend, a pity it didn’t result in a win!

 

Britcon Game 1 – Early Swedish

Britcon Game 1 – Early Swedish, Keith S

It was late, and it was a nightmare draw!  Luckily we’d eaten which had fortified me from all the pints we’d drunk at lunchtime 🙂 I won the PBI roll off and selected woodland. The plan was to cramp the table and cut down on the space that the cavalry could operate in. The terrain did fall favourably , in that it gave me difficult terrain on both flanks. But, by the same token it meant that I couldn’t really advance past that point.

Keith’s army was a higher BG count, but smaller. It was all quality stuff, padded only by 2 average Swedish brigades in the centre. His deployment was ‘standard’ infantry centre with 2 small cavalry wings. He did deploy with ‘gaps’ to facilitate divisional moves. As started he rush forward to give the Scots some rough handling – why would you not!  It didn’t look good. I’d be down on impact and most likely even on melee (having probably taken a miserable COH test from losing the impact).

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The Scots were compact. A solid line. I’d made the decision not to advance past the forests and maybe that would give me some possibility of flanking , or at least making it difficult for the Swedes. The format of the game was that it could run up until midnight, so starting at 8 meant that it could be 4 hours of ‘shuffling’. Luckily the Swede  fancied their chances and though it was not the day to die in Scotland.

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The armies closed. I think that Keith was little surprised how much firepower the Scots could put out.  At long range with a solid line each Swedish brigade was taking 4 shots, while only giving out 3 (even with a regimental gun). A couple of unlucky death rolls and the Swedes had lost a couple of bases.

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Once the firing had started they wasn’t much for it, the Scots were giving as good as they got, and the Swedes could be attrited. The charge was ineffective, more luck than judgement. Then because they tried to match the frontage and did not close the gaps between the regiments as they closed (to allow the commanded shot to shoot through) then the Scots had the advantage of overlaps. The game ground down as neither side could break off as both sides were shock.

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Then there was a freak set of results. As everyone was committed to fighting most of the general were fighting also. Over the next turn or 2 , of the 6 generals on table 5 were killed (most on  double six!) . The only general on table was bonny Dundee, who being ‘great’ was wise to be at the back bolstering the men.

A wave of disruption overcame the Swedes, which meant that the Scots could break into their formations and the let the swords do the work (+POA in melee).  As there was no surviving Swedish Generals then that situation was never going to get any better. SO, as strange as it seemed over the next couple of turns the Swedes started to lose. The ‘average’ brigades broke, and it steadily got worse as commanded shot were getting caught in the rout.

The Swedes broke. 20-5 to the Scots. A straight up game, where some freakish dice really helped the Scottich cause. So easily could have gone the other way!

 

 

Jacobite flags

Normally I get my flags from the internet from various places. I’m not too fussy as I tend to paint over most of it anyway. Anyway, in this instance I spoke to Barry at LOA about resizing his LOA flags (for Killikrankie). He very kindly did this and here are the results.

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In this case if definately the adage of you get what you pay for, and at the time i thought they were pricey. However, they are a premium product. Really matt solid finish and heavy duty paper. The results speak for themselves. Personally I like the cartoon shading – really eye-catching.

In this case I stuck them one , with pritt stick, rather than PVA, as I didn’t want to spoil the finish.

 

Ok, that’s the highlanders done

Well 240 of the fellas finished. Unfortunately, that’s not all.. I’ve still got the odds and ends to complete – cavalry and Irish etc. But, that is the back of it broken.
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Some noblemen to finish …

The others will have to wait til I get home. I’ve actually finished a week early, and have run out if things to paint on holiday

Britcon Diary – day 2

A quick couple of hours this morning, before the tribe gets up

Step 4. A soupy brown wash. This went a bit wrong. Normally I would just use a commercial wash for brown (Devlan Mud – boo hoo) , of now the AP stong (acrylic wash) – hoorah. In this case I chose to make my own. With a brown paint + acrylic flow improver and water, to a milky consistancy. The heat or somehting caused this to react badly and some dried with a bit of a white ‘tide mark’, so some remedial action required there. Lesson for today – “don’t be a cheapstake”

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So, down to the painting. Not much to say here, but there is a certain amount of experimentation on what I do , and what I leave out. I set myself a limit of how long each strip will take. In this case – as there is more ‘painting’ , less ‘technique’ I’ve given myself 45 mins per strip of 8. So I want to be getting each session of 2 hours about 2-3 strips. That will give me a 14 day completion time. However, painting plaid isn’t a quick job. So, I’m experimenting with some ‘suggestion’ techniques.

Here are some test strips

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One good thing , is that because there are 32 different casting , I can afford to paint each batch of 8 figures identically, and still have 32 individual figures per BG. Thats good. If i have to vary painting by strip – that might be a deal breaker for the 2 week challenge

Britcon diary – day 1 …

So, we are again , another year older! Britcon is earlier this year by a week, so I feel a bit under pressure. Just 4 weeks to showdown for the new project

Where hae ye been sae braw, lad?

Whare hae ye been sae brankie, O?

Whare hae ye been sae braw, lad?

Cam ye by Killiecrankie, O?

Good job that the figures arrived yesterday! This is more than an army worth I hasten to add!

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So step 1  – arrange into like figure groups.

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Step 2  – glue each type onto a large lolly stick (bring forth the hot glue gun)

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Step 3 – spray predominate colour …  brown.

Claverhouse’s army would havee been a dun coloured mass of ordinary clansmen…

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A quick recommenation of the PSC spray primers. First time I’ve used it. Very good. Light spray (I find AP primers heavy handed), with good coverage. Drying to good matt finish

A quick close up of the early castings – 1st gen moulds, nice!

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