BADCON 2019

Meadowside Leisure Centre, High Street,
Burton upon Trent, DE14 1TL

23rd & 24th February 2019

You are invited to come and join in our 24th annual competition weekend and play one of the following


DBMM Doubles

500 points any book 1071—1525AD. £35.00 per team.


FOG Ancients Doubles

900 points. Version 3 rules, new army lists book 1. £35.00 per team.


FOG Renaissance Doubles

900 points any book 1494—1569AD. £35.00 per team.

  1. Amended rules and points as per the Slitherine forum.
  2. Any heavy artillery used must be the first battlegroup(s) deployed, follow immediately by any medium artillery used.
  3. No musket or musket* armed troops allowed

Art De La Guerre Doubles

300 points any book 1251—1500AD. £35.00 per team.


Mortem Et Gloriam Doubles

12000 points, The Punic Wars 264—146BC. £35.00 per team.

Armies allowed;

  • Siciliot Greek
  • Sardinian
  • Syracusan
  • Later Campanian
  • Apulian
  • Bruttian
  • Lucanian
  • Later Carthaginian
  • Mid Republican Roman
  • Highland Gallic
  • Lowland Gallic
  • Iberian
  • Celtiberian
  • Lusitanian
  • Illyrian
  • Numidian or Moorish

Entries and lists for all competitions to denegreen64@gmail.com

Online tickets available here – BADcon tickets

Online entry has a £3.32 surcharge that will be added at the point of sale

Registration on the day from 8.30am

Games on both days are

  • 9.30am—1.00pm
  • 2.00pm—5.30pm

The size of the venue means we can accommodate 64 teams, please book early to avoid disappointment.

Merchandise now available here –

https://shop.spreadshirt.co.uk/badwargamers

 

Lurkio News!

 

Two Simons have teamed up: TheWargamesZone (TWZ) to take Lurkio Figurines forward

Simon Clarke is delighted to announce that his range of figures is to be taken over and developed by rule writer Simon Hall under his TheWargamesZone umbrella.

Simon Clarke comments, “after putting a lot of work into the figure ranges, I am delighted that a friend is picking them up. The figures make a fine complement to Simon’s excellent Mortem et Gloriam rules, and as a core member of the MeG team I can stay involved from the wings. Some of the range is a great fit for his forthcoming Renaissance rules as well”

Simon Hall adds, “I love the range, and earlier this year bought a painted version of the Sassanid range, using it at Britcon2018 – where it was much admired (see below). I was about to order a Hunnic army when I was approached to buy the business instead. It’s very exciting to have our own figure range and we have two new ranges to launch for Xmas – 15mm Chinese Three Kingdoms, and 28mm Moguls including a fantastic armoured elephant. It is great to keep Lurkio “in the family” and to be able to keep Simon C close to the range as it evolves.”

The www.lurkio.co.uk website will re-open on Friday October 19th, with a NEW START SPECIAL OFFER – watch the FB page, magazines, forums and blogs for more news.

Lurkio Announcement

Announcement

After our extended break over the summer, it is with heavy heart, that I am announcing the closure of Lurkio. The reasons for this are manyfold, but primarily a change in personal circumstances means will I not not have the time to devote to running the store and provide the service that is expected. My commitments are now to look after my family, and Lurkio is unfortunately just too much effort for me to continue with.

Lurkio has been running for just over 10 years now. Starting with the Sassanid Persians to over a dozen ranges now – including some that never saw the light of day 🙁 Over those 10 years I have met a lot of new friends, and I thank you all for your support over this time. I hope that the ranges we have brought to light do not fade away, and I am looking to find someone to take over the ownership of Lurkio. I will leave the store running in browse mode while i try to find a buyer, or at least liquidate the stock.
If you , or know anyone, that might be interested in purchasing Lurkio , then please do drop me a line at Simon@lurkio.co.uk

Until then many thanks for all of your support over the years and good luck to you all.

Thanks
Simon

Squarebashing Boxer Rebellion

For a first run out, the Boxers were put to the sword. Despite best endeavours to attack, the Imperials took to the field and swept away all in front of them. In game terms the boxers have little going for them. The majority of troops are reservists , with not much in the way of assets to mitigate the quality. The game events rolled were poor.

The Western powers advanced in strong pockets of force which were irresiable to the reservists Chinese. Definite victory the the Colonial powers !

15mm Early War French *Sold*

These Veteran troops are looking for a new home. This a full Squarebashing army with 14 battalions of infantry , 6 Artillery , 6 Machine Guns, 1 cavalry and higher command and half bases.  The castings are Irregular miniatures. They are painted in quite old school way, with a gloss coat. You may choose to matt them down , but I think they look rather jolly as is.



 

Spring Clean – Mat clear out

I’m having a bit of de-clutter I have the following ‘mouse pad’/neophrene mats for sale. Really i don’t want to be posting these , so any locals out there with a need?

The original FAT mat .. 6×4 with bag – £35  Now Sold

Urban mat 6x 4 with bag – £35
Now Sold

Game mat EU Snow/Warmachine / Frostgrave 4×4 – £25

 

MeG – Aztec vs Purépecha AAR

With the Meso American lists just coming out and Dene rebasing his collection it seemed like a good idea to have a go at some Aztec warfare in MeG. So, as a showcase and demo combined, the opposing sides were Aztec vs Purépecha Empire. The lists were as follows.

The pre battle was not really of importance. Both armies are predominately loose foot. The Purépecha Empire have a regular command structure, so have more options to manoeuvre , but rely on shooting. The Aztecs are instinctive, but with formed troops so are reasonable able to counter any tricksy out manoeuvre. Being professional the Purépecha really had the control of the PB phase, however with 8 cards chose to hang onto the best the scouting phase . The Aztecs with 5 had no choice and actually got to move away from the chosen dense coastline and the battle took place on an open ‘plain’ in Mexico.

With a might 1 Aztec scouting card vs Purépecha 2 , the Aztecs – who while attacking – were out-scouted by 60% so 8 Ugs were deployed. It was a simple but brutal plan. The Aztec centre had the 4 big blocks of 9 mixed groups of Military order, Priest with Calpolli bringing up the rear. This was a solid chunk of the centre of the board. With some age wisdom, a thin line of expendable skirmishers were deployed across the whole of the front line to protect the more best (and most vulnerable) base form the long range shooting from the Purépecha.

The Purépecha faced this off with their own best fighting troops , 2 TuGs of Best Tiacham (Superior Dev Chargers) , Otomi (avg Dev Chargers), and the hastily raised Tiacham (Avg Dev Charger – but unprotected). Flanked on both side by stodgy archers , the Purépecha were actually far more numerous. But the the table was creaking by the amount of warrior on both sides.

The game has no subtly. Both armies lumbered towards each other. It is a testimony to the rules that the different period have a very different feel within the same rules framework. None of the free-wheeling charging lancers or horse archery here. The subtly of if these armies is all about the various troops types in the battle line. The Aztecs have the most ‘complex’ TuGs that MeG allows with 3 types. With a central base of exceptional Cuachque or Warrior priests who are a devastating charger types, flanks by Military order suit wearers – who are superior , melee experts with a shoot and charge with their darts. The rear ranks are composed of lesser Calpolli. The ideal plan being lead with the Priests trying to get the shatter , which then boosts the suits wearers either side. A protracted melee denuding the best front rank would mean that the lesser troops would be exposed and whole group would likely fall. The Purépecha have similar formations with the city archers having a ‘thin crust’ of superior shielded archers, before the soft under belly of unprotected troops at the rear.

The armies clashed. The dice dictated that the shooting was rather lack lustre, and the charge even more so , with 20+ devastating charge across the board 1 single shatter was achieved! and that was on the end of a file!

Some Aztec Calpoli on the flank did break from resulting arrow fire, followed by a base for base trade off between 2 rate troops. However the centre was grim for the Purépecha. With a spectacular fail in the charge the hastily raised braves were no match for the Aztec military order. (average , unprotected vs Superior , protected , melee expert … a white vs red fight was only going to end one way!

When time was called the score ended up as 8 vs 4 in favour of the Aztecs. We had played slowly taking through all the interactions , but given more time it was like for an Aztec triumph.

Interesting, along aside the dark ages battles , these games have a lot of flavour. The complexity is at the micro level in careful selection of the fights , and critical turn phases. These games are IMHO the hardest in MeG , and will take longer! Probably the armies could’ve been smaller, but BAD wargamer megalomania had to get all the toys on the table.